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CVE-2020-6017

Published: 2020-12-03T14:15Z
Last Modified: 2024-11-21T05:34Z
Source: MITRE CVE List
License: MITRE-CVE-TOS
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. > MITRE Terms of Use apply – see LICENSE‑MITRE.txt